eQuantic.UIeQuantic.UI
Docs
Playground
GitHub
START HERE
Getting Started
WRITE-ONCE
Write-Once Components
Declarative Surface
Photon Engine
Design System
Capabilities
Storage
Forms
Code Editor
Markdown
Mermaid
Email Rendering
ARCHITECTURE
Architecture Overview
Package Architecture
Components
Styling
Localization
Analytics & GTM
COMPILATION
Compiler
Compile-Time Evaluation
Supported C# Features
External Type Resolution
Build Flow
Diagnostics
RUNTIME
Runtime (TypeScript)
Performance
SERVER
Server Integration
Assets
BunPackage
Security
ECOSYSTEM
Image
Charts
Icons
Lottie
DEVELOPMENT
Visual Editor
Debug
Roadmap
PT-BR
Analytics-pt-BR
Architecture-pt-BR
Assets-pt-BR
BuildFlow-pt-BR
BunPackage-pt-BR
Capabilities-pt-BR
Charts-pt-BR
CodeEditor-pt-BR
Compiler-pt-BR
CompileTimeEvaluation-pt-BR
Components-pt-BR
Debug-pt-BR
DeclarativeSurface-pt-BR
DesignSystem-pt-BR
Diagnostics-pt-BR
EmailRealizer-pt-BR
ExternalTypeResolution-pt-BR
Forms-pt-BR
GettingStarted-pt-BR
Home-pt-BR
Icons-pt-BR
Image-pt-BR
Localization-pt-BR
Lottie-pt-BR
Markdown-pt-BR
Mermaid-pt-BR
PackageArchitecture-pt-BR
Performance-pt-BR
Photon-pt-BR
Roadmap-pt-BR
Runtime-pt-BR
Security-pt-BR
ServerIntegration-pt-BR
Storage-pt-BR
Styling-pt-BR
SupportedFeatures-pt-BR
VisualEditor-pt-BR
WriteOnceComponents-pt-BR
ACTIONS & INPUTS
Button
IconButton
TextInput
Select
Checkbox
Switch
RadioGroup
SegmentedControl
Slider
Stepper
SearchField
SURFACES & DISPLAY
Card
Badge
Chip
Avatar
Banner
ProgressBar
EmptyState
Divider
NAVIGATION
Tabs
AppBar
BottomNavigation
Breadcrumb
Pagination
PageIndicator
Menu
Drawer
OVERLAYS
Dialog
BottomSheet
Toast
Popover
Tooltip
LISTS & DATA
List
ListView
Table
Accordion
CodeBlock
TOUCH INTERACTION
PullToRefresh
SwipeableRow
DocsActions & inputs
Stepper
View source
1 min read
A bounded integer incremented in place, with an optional unit suffix.
1
using eQuantic.UI.Components;
STATES
3
default
0
at minimum
Usage
1
2
3
4
new Stepper(_qty, v => SetState(() => _qty = v))
{
Min = 1, Max = 9, Suffix = " kg", Label = "Quantity",
}
API
Prop
Type
Default
Description
Value
int
0
Current value.
OnChanged
Action<int>?
null
Fires with the new value.
Min
int
int.MinValue
Decrement disables here; the value never wraps.
Max
int
int.MaxValue
Increment disables here.
Step
int
1
Increment size.
Suffix
string
""
Unit shown after the number.
Label
string
""
Announced description.
Size
SizeVariant
Medium
Cell height from Sizing.
Disabled
bool
false
0.38.
States
State
Rendering
Default
Both halves live
At a bound
That half disables at 0.38
Held
Long-press repeats
Accessibility
Role adjustable — "Quantity, 2"; increment and decrement are exposed as actions.
When to use
Small bounded counts: quantity, guests, copies.
Avoid
Ranges past about thirty steps — use a field.
NOTEEvery dimension resolves through Sizing.*(SizeVariant) and the token scales — never a literal. Source: src/eQuantic.UI.Components/Stepper.cs.